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Monk feats 5e alert or mobile
Monk feats 5e alert or mobile








monk feats 5e alert or mobile

You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.Free Resources on Roll All rights reserved.Īdvertisement Create a free account. If you succeed, you and the creature are both restrained until the grapple ends. You can use your action to try to pin a creature grappled by you. C:/documents and settings/simi/desktop/litta/lav-compl You gain the following benefits: You have advantage on attack rolls against a creature you are grappling. Each time you do so, you must choose a different damage type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. Spells you cast ignore resistance to damage o f the chosen type. You can search for traps while traveling at a normal pace, instead of only at a slow pace. You have resistance to the damage dealt by traps. You have advantage on saving throws made to avoid or resist traps. You have advantage on Wisdom Perception and Intelligence Investigation checks made to detect the presence of secret doors. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding. A successful Wisdom Insight check contested by your Charisma Deception check allows a listener to determine that the effect is faked. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. You can mimic the speech of another person or the sounds made by other creatures. You have advantage on Charisma Deception and Charisma Performance checks when trying to pass yourself off as a different person. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. When you are prone, standing up uses only 5 feet of your movement. You must meet any prerequisite specified in a feat to take that feat.įor example, the Grappler feat requires you to have a Strength of 13 or higher. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. At certain levels, your class gives you the Ability Score Improvement feature. It embodies training, experience, and abilities beyond what a class provides. A feat represents a talent or an area of expertise that gives a character special capabilities. The exact and delicious text that you would find in the printed pages of this fantastic piece of art the book. These are the feats that you can find in the Player's Handbook.










Monk feats 5e alert or mobile